Solasta has a huge emphasis on tactical combat, with a loyal & passionate modding community all about pushing the limits of a creative & challenging adventure within the D&D 5e framework. Which was simply due to being the primary melee/martial. All of these spells are not on their regular warlock spell list, so no "*" indication is needed to help you out here. Summoning spells don't begin until level three spells in Solasta, so at 5th level. Eldritch Blast is a cantrip spell from the Evocation school. Furthermore, Warlocks always cast their spells at a specific level. knock the target prone if they fail a Dexterity saving throw;; shove the target 3 cells away if they fail a. I tried and tried and tried to make a Sorcerer. Roll for initiative, take attacks of. IIRC I tried the bard with the warlock when they released them, but the party was weak so I abandoned the campaign. Most, if not all, spell scrolls are given. It last until long rest, scales well and as a warlock you can just short rest immediately after casting it to regain the spell slot, but keep the spell. Here are the links to required files from there: If these links won't work I can upload files somewhere. At Higher Levels. Arlen639 Jun 15, 2021 @ 8:41pm. The class has good damage, and its burst in particular is second to none. So it seems now the only point of Sorcerer are a lot of nerf in exchange of sorcerer points, but frankly. The following classes have this spell on their. To cast this spell, the caster needs to possess a diamond worth at least 500 gp, which the spell consumes. It has multiple rays just like a multi-attacking archer fighter. Azure Nov 27, 2022 @ 10:34pm. It deals 8d6 fire damage (half the damage if the target makes a successful Dexterity saving throw). I think they said Sorcerer for free after release and likely the others in a DLC or maybe more than one. A Timekeeper Warlock at Play. Instead, they have a different mechanic called "Pact Magic", with its own progression. New powers, and access to subclasses, are granted at a higher level of experience. The ‘no opportunity attacks’ chainlock ability works great Btw. They could bundle it with some Solasta-unique new features, like new feats (the current list feels really thin), new magical gear, and new spells. Community content is available under CC-BY-SA unless otherwise noted. but it has a serious opportunity cost: - warlock loses malediction concentration if the warlock casts it, and wastes a valuable slot, costing you 2-3 fireballs cast at your max per short rest lvl by choosing tree vs fiend (Malediction can easily last through 8 hours worth of short rests if you don’t use another concentration spell) . Quickened Spell allows you to cast a Spell and. The various features available to any character are determined by their Classe and/or Subclass. Blight targets one enemy. Armor in Solasta: Crown of the Magister features various sets and pieces that provide defenses and additional bonuses to the playable character. The sun symbol is good, but it should not be the only indicator. Choose two 1st-level spells that have the ritual tag from any class's spell list (the two needn't be from the same list). 5th level. Malediction only lasts 1 hour when cast at 1st level but, since it is a Warlock spell and the level of a Warlock's spell slots increase as the Warlock gain levels, the duration increases. Warlock of the Tome can learn (uncastable) non-ritual spells: I have a level 4 Pact of the Tome Warlock with the ritual invocation. Builds in Solasta: Crown of the Magister are recommended sets of stats put together by a combination of Classes, Weapons, Armor, Features, and Skills. When you gain this feature, choose three cantrips from any class’s spell list (the three needn’t be from the same list). Doombringer Mar 11, 2022 @ 6:36pm. The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. I made a post about a melee Warlock build a while ago. This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th. Fireball targets a 4-cells radius sphere area and deals damage to all creatures in it. It also inflicts Back from the Dead – the character. The absence of the Hexblade makes it difficult, but with proper planning you can get pretty dang powerful. It grants Blurred – attacks made against the caster have disadvantage. I can't prepare spells from my original class. The spell makes one creature fall to the ground laughing, knocking it prone, incapacitating it and dealing some psychic damage to it. This page contains builds created by the Fextralife Team, as well as some builds that were contributed by the Fextralife community. A creature killed by this spell becomes a frozen statue until it thaws. Hello to house rules for bad game design. Those are like special Feats available only to them, which can go from granting them additional spells to greatly improving Eldritch Blast. It’s not even close. 1 School Enchantment Components V, S Duration Concentration, 1 hour Casting Casting Time 1 bonus action Range 18 cells Target self Malediction is a first level spell from the. I was able to start my game with; 20 STR, 14 Dex, 18 Con, 12 Int. It allows the Warlock to choose two 1st level spells with the Ritual property from any class's spell list. jmvbento Oct 8, 2020 @ 11:54am. Is there any benefit to picking the warlock invocation bewitching whispers or others that give spells which you can already pick as spells? It says it doesn't use components, but you still need a free and, it's still and action, still uses a spell slot, but you can only use it once untill a long rest, while the spell slot returns after a short rest. It allows the Warlock to choose two 1st level spells with the Ritual property from any class's spell list. #3. In the Initial Thoughts thread u/CounterYolo had this to say about the Tree warlock: "The warlock with some decent druid expanded spells, but an otherwise terrible subclass. Shadow Dagger – Sacred Flame for wizards & sorcerers with a better save. Hopefully this video will help you decide if Warlock is rig. Darkness is a Spell in Solasta: Crown of the Magister. You don't actually need a wizard, but you need someone to fill those roles. You may note from my spell whining that I love area-effect concentration-duration hazards. night4 Aug 24, 2021 @ 9:55pm. All spells available to warlock as higher-level spells are “Mystic Arcana”, and work differently from Pact Magic spells. " Well, after a few hours of gameplay, with my monk and 3 Tree Warlocks, I can assure you Tree Warlock broke the game. Discussions on rankings, dpr & battlefield strategies can only go so far without baselines to go by in this game. The sphere deals 8d6 necrotic damage to anyone in the area of effect. Spell that will be a pain to replace because it's not SRD: Hex, because it's a pillar of the Warlock Class. Higher levels allow stronger. 4 of my spells are unusable, those being Light, Mage Armor, Sleep and Aid. You need a certain amount of rest so that you are clear headed and in the right frame of mind to memorize a boat load of spells each day. The item requires attunement by a Warlock and provides the bearer with an additional spell slot. Additionally, the player gives the creature disadvantage on one type of ability check. The spell lowers a target's AC and prevents reactions until the start of its next turn. The spell can be cast using a higher spell slot than its original one, providing additional benefits. It's a really good item for them. Warlocks use the spells known mechanic like sorcerers. They can inspire those who hear them, raise their spirits, and affect their minds in other ways. Light, Sparkle, Jump, etc. Not long enough to do scouting runs. But you can't cast spells when holding a two-handed weapon like a bow and arrow, which would deprive the Wizard of far more potent actions. I would have continue with that party if I had realize it, too late. Eldritch blast is the bread and butter of the Warlock. Solasta: Crown of the Magister is an upcoming Turn-Based Tactical RPG developed by Tactical Adventures. Wizards, with spell slots of 4 3 3 3 3 2 2 1 1, have a total output of 89 spell levels worth of spells. Guess I'll use it often from now. It’s not even close. Ritual is a special type of spell. Paladins really are team players. To wear a specific type of armor (except for clothing), a character needs to have an appropriate proficiency. 6K subscribers Subscribe 25K views 10 months. A character's class is their profession and grants specific features as listed. I am only doing. That said, having limited magic to wield doesn't detract from the importance of having the Warlock on your team. Casters are better melee combatants than martials, better tanks than plate wearers (the only reason paladins are better thanks than casters in Solasta is because of the homebrew subclass that gives them the Shield spell) and can straight up skip. Warlock Pact of the Tome can't use Shillelagh: I'm playing a warlock with pact of the tome, and one of the spells I got with the tome was Shillelagh, since it is a melee cantrip and I can use it with no spells. As far as I can tell only warlocks don't want to be Sylvan elves. A character's class is their profession and grants specific features as listed. The Tree is a subclass of the Warlock Class. its the bread and butter of paladin/sorc and warlock/sorc builds). At that stage. wasting an entire invocation just to get a shittier version of a spell known is simply awful. Because that IS what a crit does in 5e/Solasta: it keeps whatever you rolled on your weapon damage die/dice, then it rolls another weapon die/dice and adds that. The caster unleashes a string of insults at a creature they can see within range. Roll for initiative, take attacks of opportunity, manage player location, and the verticality of the battlefield in this upcoming Turn-Based Tactical RPG based on the SRD 5. Cast bard spells. Bard is a Class from the Inner Strength DLC in Solasta: Crown of the Magister. For the duration of the spell, you understand the literal meaning of any spoken word that you hear. Mind Twist targets a 4-cells radius sphere area and affects all creatures in the area, including allies. Prepared Spells (Personal Preference) Level 2. Uncanny Accuracy. Palace of Ice is the fourth paid DLC for Solasta: Crown of the Magister. Temp HP, extra Armour Class (AC) and even, eventually, extra damage. #1. Chitinous Boon is the standout for warlocks. Baraz. Fixed an issue where The Bard could not use some spells (especially newly learned cantrips) as readied actions. This build guide provides an idea for players to start with to. #2. Circle of Death is a sixth level spell from the Necromancy school. Conceptually, it feels like giving up a bonus action to. I use both but would have to say go Wizard if only taking one magic user. The Warlock also has few spells, but gains a lot more varied abilities through invocations. Each Class also has several Subclasses that players. And no, this isn't efficient - it's just what you get when you push the idea as far as possible. I am playing through Solasta with my friend and I have decided to pick Hector as one of my characters. The window will popup at the end of every day giving you the option to change spells. Per each spell slot over I: +1 target. 0:00 / 27:56 WARLOCK Class Guide (Solasta CoTM): Complete Guide to Warlocks! The Vaniverse Gaming 37. Magic in 5e is absurdly powerful. This. This third-level spell offers long range, good AoE, and solid damage that can one-shot. Eyebite requires concentration. It is often viewed as a dark school of magic, and only immoral casters will dare to specialize in it. Last edited by. However Solasta had an extremely popular mod that enabled multiclassing and through the hard work of those modders it worked really really smoothly. Wizards seem to fall a bit flat in this game. One saving grace Spellblade has is the ability to fire off 2 big spells in one turn via Action Surge. The spell conjures an elemental of the chosen element that fights alongside the caster. Raise Dead revives one dead character, up to 10 days after death. Warlocks are cantrip gods. Despite their weakness in physical combat, their magical abilities make them dangerous foes. The following classes have this spell on their spell list and can cast it: Bard Fighter (Spellblade only) Sorcerer WizardAs stated above, Pact Magic is limited to spells below level 5 (as getting 9th level spells refreshed on short rests would be insanely strong) - but that doesn't mean Warlocks can't get access to them! Mystic Arcanum allows them to choose a 6th level spell that they can cast once per long rest. If you learn an early game spell that you find you don't use, of course you should unlearn it and grab something you will find more useful as the game progresses. This is a great beginning to a melee warlock. After multiclassing, I seem to only be able to prepare spells from the new class. Coming off playing a Sorc in Pathfinder Kingmaker, the number of spell choices with level up is a wee bit tight, and I'm not as familiar with 5e (especially in the context of Solasta) as I had become with Pathfinder. As a focus, the Chitinous Boon can be used by Warlocks. I welcome workable ideas. The spell creates two beams at 5th level and three beams at 11th level. and even then those invocations are a bit boring. Solasta: Crown of the Magister gets an explosive new expansion that adds gnomes, tieflings, and a high-level campaign in Palace of Ice. Divination, Ritual, Spell. Armor pieces are usually obtained as rewards from. Unlike other classes, the Warlock only gets two Spell choices. The spell causes mental anguish to enemies, dealing psychic damage and causing them to become frightened if they fail their saving throw. (I had a similar experience with the Warlock. The following classes have this spell on their spell list and can cast it: Cleric (Mischief only). Solasta Sorcerer Level 3 Metamagic and Spells Metamagic. Warlock of the Tome can learn (uncastable) non-ritual spells: I have a level 4 Pact of the Tome Warlock with the ritual invocation. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: burning hands (1. Warlocks only have a very small number of spell slots at a time. The second thing you can use sorcery points for is metamagic feats. The non-ritual spells I have labelled as 'Tome' are: Cure Wounds, Detect Poison, Entangle, Jump, Sleep, Barkskin, Darkvision, Knock, Sleep, Hypnotic Pattern,. Exempt-Medic. Improve this answer. i hope with later phases warlocks get some of the quality of life spells that they got from later expansions such as Ritual of Summoning. To be effective, you have to rely on Magic items for success. Their class abilities and Oath abilities are powerful and buff others in the party often as well. Favourite Spell that won't be in Solasta: I don't play spellcasters often enough to have a big preference, but illusion spells are quite dope on Tabletop (hard to make them interesting in video games though because of the lack of DM). It is perhaps the best example of the Sorcerer’s philosophy on spellcasting: a few good tools, adapted as necessary to suit any situation. Metamagic feats alter spells as you cast them in various ways. Each class also gives you a set of equipment. 1 Ruleset. Unlocked Class Features, Extra Spell Slots, or Special Choice. Azure Nov 27, 2022 @ 10:34pm. It’s a good spell for other classes, but it shines in the hands of the Warlock due to invocations that can buff up your blast. Standard way of nabbing heavy armour proficiency on a Wizard/Warlock/Sorcerer is to. Palace of Ice adds a new high level (10-16) campaign which is a direct sequel to Crown of the Magister. Solasta has a huge emphasis on tactical combat, with a loyal & passionate modding community all about pushing the limits of a creative & challenging adventure within the D&D 5e framework. 8 Level VII 1. Any spell written/obtained in the tome pact count as warlock spells. It makes sense that this is a legendary item. This page contains builds created by the Fextralife Team, as well as some builds that were contributed by the Fextralife community. The Hive is a subclass of the Warlock Class. Mind Twist is a fifth level spell from the Enchantment school. What level 6 spell are you giving your warlock? Seems like the choice is between basically fireball's level 3 damage with a big AOE, or eyebite, which allows you to cast a level 1 spell every turn for the duration. Eyebite is a sixth level spell from the Necromancy school. Makes an ally of an enemy. I highly recommend picking Quickened and Twinned Spell. The spell launches an acid arrow at the target. #2. Between twinned and quickened you can literally cast three spells in a turn. Sure sorcerer don't get ritual casting, but that's a minor inconvenience. Devil’s Sight: Eldritch Invocation Guide DnD 5e. 4 Warlock. Casting a spell as a ritual takes time (10 minutes longer than it would take by default) but does not expend a spell slot. This is a great beginning to a melee warlock. The spell magically opens locked doors, chests, and the like. If the caster loses concentration, the creature stays but becomes hostile. . Eldritch Blast deals 1d10 force damage to the target. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell. Staff of Fire. You can also take an Invocation to get access to a new set of spells: Ray of Sickness, Chromatic Orb, and Silence once per long rest. If the caster loses concentration, the elemental remains and becomes hostile. Creates an obscuring and poisonus clodu. It can be used by Warlocks to provide focus for spells that have a material component (spell focus replaces the need to have actual material components). 5th-Level Spells. Twinned concentration spells like haste or improved invisibility are basically game breaking in Solasta. To wear a specific type of armor (except for clothing), a character needs to have an appropriate proficiency. There are two primary reasons for this. Spike Growth requires concentration. The spell drains life from a creature, causing massive necrotic damage. Armor of Shadows ➜ You can cast Mage Armoron yourself at will, without expending a spell slot or any. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one. I'm perplexed at the balancing. After a long rest, you can select which spells to memorize for the next battles, and the spells you copy to your book from scrolls increase your selection. Where is starts to act up though is that it seems to also act like a spellbook letting the Warlock to learn spells from scrolls, regardless of whether or not they're ritual castable, or even if it's a spell from. Article by Tactical Myzzrym. Also, warlocks get a lot done with cantrips anyway ( especially their excellent Eldritch Blase ) which can certainly go a long way towards solving the problem of paladins being absolute. To use these, you’ll need to spend Sorcery Points beforehand. Temp HP, extra Armour Class (AC) and even, eventually, extra damage. Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battlefield. Solasta does have the "Chitiinous Boon" magic item, which requires attunement by a Warlock but (1) gives them an extra Pact Magic slot, and (2) acts as a spellcasting focus. Fiend Warlock knows this best, specializing in fire spells that turn battalions of enemies into mass-barbeques. Although they are best known for healing magic, clerics can. 10 Fireball - Reliable, And Deadly. Spray a spray that briefly blinds your enemies. SoulBlade Warlock had a minor update in a few of its features & spells, updated accordingly Feel free to PM me on any feats/spells that are currently omitted or out-of-date on the GoogleSlides, and I will get to them eventually. Malediction is a VS spell, while Hunter's Mark is just a V spell, so warlocks still need a free hand to cast the spell. Wizard is running on the same set of actions as a Warlock, the main difference being that Warlock is less about casting big spells often but casting its more situational limited spells then relying on Cantrips such as Eldritch Blast for the main "damage" per action. Features are the different unique actions that characters can perform. Initially for RP reasons I was going to collect them all, but after I saw how limited tomelocks are in Solasta due to fewer rituals spells, I changed to a chainlock. Acid Arrow is a second level spell from the Evocation school. Fire Bolt – decent ranged dmg cantrip for most of the game. You could also cast the warlock spell Hex, which would allow you to add 1d6 damage per beam that hits. Eldrich blast is nuts at later levels, free cast spell that debuffs/DoT with the Lord of Time aspect, multi shot/multi target at lvl 5 and 11, and gets all cantrip feats. Warlocks are great single-target damage dealers because Malediction + Invocations + Eldritch Blast can really add-up -- all without using spell slots. Warlock Lvl 3 . Domain spells not on the sorcerer spell list do not qualify (e. -----If you'd like to support the. For the duration of the spell, the caster understands the literal meaning of any spoken words that he hears. 7 Level VI 1. For the sorcerer spell list without optional spells, see Core Sorcerer Spell List. On all creatures in the area of effect, it inflicts Confused – at the start of this turn, the creature. Claw. However, when my warlock has no spell slots, the bonus action cast spell icon does not even appear in combat, and I can not. #3. As a bard, a 2-level dip in hexblade warlock for agonizing blast covers your bard's single weakness as a spellcaster (consistent damage) with the best damage cantrip in the game. Spell Level 2: Blur, Calm Emotions. This play style is very efficient and makes ranger’s arguably the best source of sustained damage in the game, but it can also be seen as boring. Warlock and cleric run into many of the same problems as a cleric's other D&D multiclass options. This sorcerer spell list includes optional spells available from Tasha's Cauldron of Everything. Moon Beam is a second level spell from the Evocation school. The warlock’s spell learning process is similar to that of sorcerers and bards. Identify is a Level 1 Spell . Melee weapon: Battleaxe, Greataxe, Greatsword, Longsword, Morningstar or Rapier. Conjure Elemental requires concentration. A character's class is their profession and grants specific features as listed. Eyebite requires concentration. If you're not proficient with the armour you're wearing, you can't cast spells, period. Raise Dead is a fifth level spell from the Necromancy school. The Inner Strength DLC. That weapon's damage becomes magical and deals 1d8. Fiend Warlock is the most adaptable of the four patrons and has a lot of features geared towards survivability in long fights. Cloudkill is a fifth level spell from the Conjuration school. Guidance requires concentration. Solasta Warlocks Armor Selection. Furthermore, Warlocks always cast their spells at a specific level. I've had good success using a beefed up Warlock spell slot to upcast Hold Person at the start of a fight, and then follow it up with some melee crit fishing. In the Initial Thoughts thread u/CounterYolo had this to say about the Tree warlock: "The warlock with some decent druid expanded spells, but an otherwise terrible subclass. Follow edited Mar 5, 2021 at 19:42. Some conditions are spell specific, and are just the coded effect of the spell's written effect. In this video I level up a Warlock from 1-12 and show you the features they get as they level up. On a. At higher levels, you gain more warlock spells of your choice that can be cast in this way. At 2 short rests per day you're casting 12 spells, all at 5th level, plus one spell each of levels 6, 7, 8, and 9. This mod gives you an extra 54 faces to choose from. A character's class is their profession and grants specific features as listed. Creature is Incapacitated by. Rapier of Harmony will now be magical only for attuned bards. Identify can be cast as a Ritual. The biggest advantage of the Hexblade is the front loaded Lvl 1. Quickened Spell allows you to cast a Spell and. As part of. You and your allies walk along. warlocks access to different powers and invocations, and expect significant favors in return. Chapter 5 lists the costs of various spellcasting. While not something you want to use often, the spell maintains your most important. It deals 8d8 necrotic damage (half the damage if the target makes a successful Constitution saving throw). Solasta has a huge emphasis on tactical combat, with a loyal & passionate modding community all about pushing the limits of a creative & challenging adventure within the D&D 5e framework. Set the option to auto-pause before resting. The Hive is a Subclass from the Inner Strength DLC in Solasta: Crown of the Magister. Only downside is their normal cast count between long rests. Has everything you would want a Barbarian for in the first place. Acid Arrow targets one enemy. Shock Arcanist Wizard Guidefor initiative, take attacks of opportunity, manage player location and the vertic. Rangers are the wanderers of Solasta's wilderness, trained survivalists, fierce in battle, and stealthy hunters. Annoying Bee – strong cantrip against bosses to help get rid of annoying concentration spells. Those are like special Feats available only to them, which can go from granting them additional spells to greatly improving Eldritch Blast. Jump is a first level spell from the Transmutation school. The Timekeeper is a subclass of the Warlock Class. V is for verbal component, S is for somatic (arms movement) and M is material (a diamond, a pearl). TheStoryteller01 Nov 9, 2021 @ 12:01pm. Shillelagh targets one club or quarterstaff held by the caster. Comprehend Languages can only be cast on the caster himself. The creatures attempt a Constitution saving throw and. However, all Warlock spell slots come back every short rest. While the book is on your person, you can cast those cantrips at will. There are a total of 22 Eldritch Invocations available in Solasta, and Warlocks can learn an additional one at level 5, 7, 9 and 12. The spell summons a fey creature of CR1-6 to fight alongside the caster. Circle of Death is a sixth level spell from the Necromancy school. Most, if not all, spell scrolls are given. Agonizing Blast ➜ When you cast Eldritch Blast, add your Charisma modifier to the damage (prerequisite: Eldritch Blastcantrip). For the duration of the spell, you understand the literal meaning of any spoken word that you hear. Freedom of Movement targets one ally. In PnP this can be accomplished with a 2 level multiclass with fighter, but without MC available in Solasta, this is unique to the Spellblade. Warlock Subclasses: The Fiend ♦ The Hive ♦ The Timekeeper ♦ The Tree 4th level. Scale Mail OR Leather Shortsword ×2 OR two simple weapons (Club, Dagger, Handaxe, Javelin, Mace, Quarterstaff) Longbow and Arrow ×20 OR Shortbow and Arrow ×20. You can also choose to swap out a spell you don’t want on level up. When a creature enters the area of effect for the first time. Dazzle is a cantrip level spell from the Illusion school. The spell creates a sphere of negative energy that causes necrotic damage. Cold. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell Slot of the matching Level in order to. You can now inscribe magical rituals in your Book of Shadows. The Hive is a subclass of the Warlock Class. At level 2 Warlocks get their first two Eldricht Invocations. Solasta tends to be pretty generous about allowing short rests, so warlocks can take full advantage of this and aggressively use the few spell slots they have at any given time. The spell grants caster's eyes a specific magical property. Conjure Elemental is a fifth level spell from the Conjuration school. The last big feature for Bards in Solasta comes at level 10 with Magical Secrets - which just like mentioned before, allows Bards to take two spells from ANY classes. The non-ritual spells I have labelled as 'Tome' are: Cure Wounds, Detect Poison, Entangle, Jump, Sleep, Barkskin, Darkvision, Knock, Sleep, Hypnotic Pattern, and Revivify. Based on how well the game is doing / selling. Dreadful Omen is a fourth level spell from the Enchantment school. The best cantrip in the game. Monks of the Way of the Open Hand are the ultimate masters of martial arts combat, whether armed or unarmed. Comprehend Languages is a first level spell from the Divination school. Their battle rage makes them dangerous combatants. Spells can be cast by any Class that has Spellcasting, but not all Classes can cast every Spell. The following classes. To use these, you’ll need to spend Sorcery Points beforehand. The spells appear in the book and don't count against the number of spells you know. Set yourself up for the finishing strike and possibly roll a natural 20 at that key moment of battle. Oaktown Apr 22 @ 8:24am. With the release of the final DLC for Solasta -- Palace of Ice -- every SRD class is finally implemented into this setting. The following spells are added to the warlock spell list for you. The spell creates a cloud of incapacitating, noxious gas. With the ability to roll and reroll, you can guarantee yourself decent, if not HIGH, starting stats. Except there isn't really much going for the Ranger spell list. 3 rays at level 11 which you can target one enemy or multiple enemies if they are low health. Prepared Spells (Personal Preference) Level 2. It requires the Pact of the Tome to unlock. New to Sorcerers, so not quite sure what does and doesn't work well. Those spells can be cast normally (expending a spell slot) or cast as a ritual. The spell creates a sphere of negative energy that causes necrotic damage.